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Geometry nodes, simulation and animation - Research and developing 

I am the first to say that this is not a finished project.

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​ The aim was to explore animation, simulation and geometry nodes. I would create an animation of a character running, made of water, with a fish swimming through the body. I chose to delve into geometry nodes for a couple of things. ​

 

The fish that swims at the beginning is animated in geometry nodes

The footprints are simulated and react to the shoes

The vegetation grows by proximity of a cube that is animated behind the character

The shoe sequence is animated in geometry nodes.

 

 Unfortunately I ran out of time, but I hope one day to make it a priority to finish it.

 

​ Program use: Blender, davinci resolve

Fotsteps in Geometry nodes

Nodesetup in geometry nodes of how to create footprints

Growing landscape

Nodesetup in geometry nodes of how i animated the landscape
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