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BEATS BY DRE HEADPHONES

3d render Beats by dre headphones from front
3d render Beats by dre headphones from side
3d render Beats by dre headphones
3d render Beats by dre headphones from under

I got the assignment to create a digital asset of a real product. I chose to explore subdivision surface modeling in Blender, with the goal to create a pair of Beats By Dre headphones. I textured them in Blender and Substance painter. The lightning and rendering was done in Blender. One requirement was uploading  the model to Sketchfab. ​

 

The biggest lesson I learned from this project was that I want to get better at procedural modeling, as this way of working gave me a bit of a headache when mistakes were made. I understood early on that I needed to work in a structured way and save copies during the process, as it can be difficult to correct a problem afterwards and require going back to a previous version.

 

​ Programs: Blender, Substance Painter, Photoshop

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